In Arena Mode, your Axies will battle against another trainer’s Axies. To gain competitive advantage, you have to master the Axie combat mechanics, Axie team composition, Axie cards, Runes, and Charms.
The best Arena players will be constantly evolving their strategies based on the current environment and meta. This guide will help you understand the mechanics of Axie Origin Arena, to give you a head start for the incoming fierce battles in Lunacia.
There are currently 3 modes in Arena: Practice, Ranked, and Tournament.
Practice Mode
In Practice Mode, there is no ranking system. Therefore, you can play Practice Mode for an unlimited amount of time each day. However, winning a practice match will not earn you anything except for 1 EXP.
- When matchmaking, the system will prioritize real Trainers. However, if none are found, Trainers will be paired against bots.
- Play order will be determined randomly before the start of the battle. Trainers who go second will receive a special card that gives them 1 Extra Energy.
- Each Trainer will have 45 seconds to finish their turn. After 45 seconds, the turn will end automatically.
- If a Trainer has been inactive for 2 turns, they will have 10 seconds to become active again, or else they will be forced to lose the match.
Ranked Mode
Ranked Mode has the same battle system as Practice Mode, but it introduces a ranking system. The ranking system is divided into 8 ranks: Egg - Chick - Hare - Boar - Wolf - Bear - Tiger - Dragon.
Each rank is also divided into 4 Tiers. Beyond these ranks is the Challenger Sphere.
Ranks in Ranked Mode (Egg -> Dragon)
Trainers will need to collect Victory Stars from winning battles in Ranked Mode to climb the ladder and increase the rank.
Win |
Draw |
Lose |
+2 Victory Star |
0 Victory Star |
-1 Victory Star |
All Victory Stars in a Trainer’s current rank must be collected before they can climb to the next rank. For example: Egg IV has 3 Victory Stars, a Trainer must acquire all 3 before they are promoted to Egg III.
Rank |
Egg |
Chick |
Hare |
Boar |
Wolf |
Bear |
Tiger |
Dragon |
Tiers / Rank |
4 |
4 |
4 |
4 |
4 |
4 |
4 |
4 |
Stars / Tier |
3 |
3 |
4 |
4 |
5 |
5 |
6 |
6 |
Excess Victory Stars acquired at a current rank will be counted towards the next rank. A Trainer will be demoted one Tier if they lose their next match after reaching 0 Victory Stars. For example: if an Egg III Trainer with 0 Victory Stars loses their next battle, then they will be demoted to Egg IV with 2 Victory Stars.
Bonus Victory Stars can be acquired:
- By reaching a winning streak of 3 or more victories: +1 Victory Star per winning streak win. (Only applied to Bear and below)
- By finishing a previous season at a higher rank. Based on your rank in the previous season, you will receive a bonus for each win. This bonus is reduced by 1 each time a Trainer is promoted to a new Rank.
Rank |
Egg |
Chick |
Hare |
Boar |
Wolf |
Bear |
Tiger |
Dragon |
Challenger |
Bonus Star |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
At the start of a new Season, a Trainer’s Rank will be reset to Egg IV, and their Victory Stars will be reduced to 0.
Season
Ranked Mode operates on a Seasonal format. Each Season lasts 2 months with a 1-month break in between. Trainers can receive 2 types of rewards in a Season:
- First-time rewards. Received each time a Trainer is promoted to a new Rank or Tier.
- End-of-season rewards. Received at the end of the Season.
During a Season-break, Trainers can still compete, however, neither of the 2 rewards above can be earned.
Challenger Sphere & Leaderboard
Trainers in Dragon I and higher will enter the Challenger Sphere. There are no Tiers in the Challenger Sphere. Instead, trainers are stack ranked (1st, 2nd,... 100th, and so on). A trainer's rank is based on the number of Victory Stars they’ve collected from Challenger Sphere wins.
If two Trainers have an equal number of Stars, then win rate will be used as a first tie-breaker, followed by the total number of Stars collected. The time required to reach the highest Star rank will be used to determine a winner in the rare case of a tie for the first two tiebreaker selection methods.
When an upset win occurs (a trainer of lower rank beats a trainer of higher rank), the lower-ranked trainer will receive bonus Stars while the higher-ranked trainer will be penalized an equal number of Stars. The bonus/penalty is based on the difference between the number of stars between the two trainers. See below:
Delta = |(Higher ranked Trainer’s # of Stars) - (Lower ranked Trainer’s # of Stars)|
*Trainer's under Challenger has their stars = 0
Bonus/Penalty Star calculations (rounded down)
Scenarios |
||
Player impact |
Lower ranked player wins |
Higher ranked player wins |
Lower ranked player |
Delta/50 (Cap at 3) |
No bonus/penalty (upset did not occur) |
Higher ranked player |
-Delta/50 (Cap at -3) |
No bonus/penalty (upset did not occur) |
Only Challenger Sphere Trainers can make the Axie Leaderboard. If a Challenger Sphere Trainer reaches 0 Victory Stars then loses their next match, they will be removed from both the Challenger Sphere and the Leaderboard.
Active Points
A Trainer can gain 1 Active Point from each match in Ranked Mode, and maintain a maximum of 8 Active Points at any time. When a Trainer is inactive, their Victory Stars will decay.
Trainers lose 1 point for each day that they don’t play at least one Ranked match. Once a trainer runs out of points, they will be penalized 7 Victory Stars for each day of inactivity.
Tournament
More information about Tournament will be released after Alpha